EduCycle Exchange program

  •  Finland,Finland, China, Italy, USA, Norway, New Zealand, Maldives, France, UEA, Sweden, South Africa
  •  2017
Time frame
  • One year campaigning
Categories
  • Digital Technology
  • Creative STEAM (STEM + Arts)
  • Environment & Climate Change
  • Formal Education
  • Conditions for Learning
  • Methods & Events
Level of Schools
  • Primary School
  • Lower Secondary School
  • Upper Secondary School
  • Special School
External Partners
  • Company
Type of Schools
  • 10 schools in Finland, and 10 schools around the world.
URL
Number of Schools involved
  • 20
Number of Schoolheads involved
  • 0
Number of Teachers involved
  • 30
Number of Students involved
  • 300
Number of Parents involved
  • 0
Number of External Partners involved
  • 1
Short Description

The aim of the EduCycle Exchange program was to support the global climate education in the Gamified way of teaching.
The lead organization “Neste Corporation” sent the first-ever climate education game “EduCycle game” to 10 schools in Finland and 10 schools around the world. Each school partnered with a global collaborator so that the children could teach and learn from each other about climate change. To support collaboration and dissemination between the schools, Neste created and administrated a website and social media channels for the program.
Today, the EduCycle Game is known as “Rescuebusters EduCycle” and used in all primary schools in the cities of Tampere and Lahti sold by Syrawise Ltd.

Objectives

The aim of the EduCycle Exchange program was to support the global climate education in the Gamified way of teaching.

Methodology

Neste sent the first-ever climate education game “EduCycle game” to 10 schools in Finland and 10 schools around the world. Each school partnered with a global collaborator so that the children could teach and learn from each other about climate change. To support collaboration and dissemination between the schools, Neste created and administrated a website and social media channels for the program.

Funding

Neste Corporation funded it.

Outcomes

Children learned how the climate change is affecting other parts of the world, and together found solutions for tackling the global issue.

Justification

Educycle Exchange is an exciting example of integrating the latest EDTECH approaches with a Gamified education in front of global climate change.

Didactical Concept

Game-based learning

Innovation

The most innovative aspect is the end product, The EduCycle game, which is the first augmented reality game for schools and children in the world.

Mutual Learning

Teachers learned new methods to use EDTECH in education. Neste Oyj received feedback from teachers and learned how to develop the game technology from the pedagogical point of view.

Intergenerationality

Primary school students and secondary school students.

Ethical Aspects

The program encouraged students and teachers to discuss and learn about the effects, causes and decisions related to climate changes.

Interdisciplinarity

Climate science, environmental science, statistics, social sciences

Transdisciplinarity

The goal of the game is to make choices that meet the best with the targets of the Paris Climate Agreement, which is based on the data collected from the critical studies of different disciplines.

Cooperation

Neste offered EduCycle game for schools. SyraWise provided training for teachers and students how to play the game. Teachers provided to SyraWise the pedagogical aspects on how to develop the game.

Qualitative assessment Inclusiveness

Student and teachers discussed the effects of climate change at the global and local level.

Digital Citizenship

Students learn how to use mobile devices and the augmented reality technology.

Cooperation Quality

According to the final report (/https://foryoureyeson.ly/2018/grandone/neste/educycle/), the quality of the cooperation seems successful. Over 700 schools visited the EduCycle website. In social media, the program reached over 220 million people.

Role of External Partners

SyraWise is an educational game company which developed the technology, visual concept and general outlook of the EduCycle game.

Implementation

Syrawise, Educational game company

Evaluation

The official document on the learning process is available only in Finnish https://foryoureyeson.ly/2018
/grandone/neste/educycle/). However, some evidence is available in social media (see https://www.nestekampanja.fi/preorder-the-future/).